Rich Text Helper Modification Tutorial



Tabs

Types

1: First you select a Type.

2: After you selected a Type, then you choose something inside, which later will be inserted inside the Text.

3: With this Button you insert, that what you selected, in front of your Rich Text.

4: With this Button you insert, that what you selected, after your Rich Text.


Color

1: Here you can choose a Base Game Color Preset.

2: Here you can make your own Color, with RGB. In the Textfiels besides the Sliders you put in Numbers from 1 to 255(Press enter to trigger the Script), in the Textfield under the Sliders you can put a HEX Code(Press enter to trigger the Script) and the Sliders can be moved.

3: Here you can add a Presetbutton. This Button can be leftclicked to apply its color to the selection and with rightclick its getting deleted.

4: With this Button you insert the selected Color in front of your Rich Text.

5: With this Button you insert the selected Color after of your Rich Text.

6: With this Button you apply the selected Color to the Rich Text.


Fonts

1: Selected a Base Game Font, doesn't support Custom Fonts currently.

2: With this Button you insert the selected Font in front of your Rich Text.

3: With this Button you insert the selected Font after of your Rich Text.

4: With this Button you apply the selected Font to the Rich Text.


GPS

1: Here you can selected a Preset you added.

2: Here you see the Position of the current Dropdown selection.

3: Here you can add a Preset with a Name, when no Name is set it will show the Index Number.

4: Left Click: Adds current Dropdown selection position before the Rich Text. Right Click: Adds current Player Position before the Rich Text.

5: Left Click: Adds current Dropdown selection position after the Rich Text. Right Click: Adds current Player Position after the Rich Text.


Trains

1: Here you can see all the current Locomotives on ALL Surfaces, with the Button on the right you can reload the Dropdown.

2: With this Button you insert the current Locomotive in front of your Rich Text.

3: With this Button you insert the current Locomotive after your Rich Text.


Train Stops

1: Here you can see all the current Train Stops on ALL Surfaces, with the Button on the right you can reload the Dropdown.

2: With this Button you insert the current Train Stop in front of your Rich Text.

3: With this Button you insert the current Train Stop after your Rich Text.



Import/Export

1: Here you choose which Templates you wanna export.

2: Here you generate your String that you can import in another Savefile or another User can import.

3: Here you see your generated String.

4: Here you can import a String from another Savefile/User.



Rich Text

1: Here you cann selected a Preset you added.

2: Here you see the Rich Text of the current Dropdown selection.

3: With this Button you add the current Dropdown selection in front of your Rich Text.

4: With this Button you add the current Dropdown selection after your Rich Text.

5: With this Button you set the current Dropdown selection as Rich Text.

6: Here you can edit the Rich Text or clear the Textfield.

7: Here you see the Rich Text as Rich Text.

8: Here you can add the current Rich Text as Preset with a Name, otherwise the Indexnumber will be shown as Name.

9: Left Click: Adds a Map Tag with choosen Signal or without, but with current Rich Text as Name at Player Position. Right Click: Makes the same, but at the Dropdown selection Position from Tab GPS.

10: Send current Rich Text as your Message in the Chat.

11: Set current open Entities Backer Name to Rich Text, if Backer Name is supported. If the GUI was open per Hotkey when a entity, which supports Backer Name, was selected, that entity name will get set.

12: Sets the Line Name of a new Line, inside the GUI of the Modification Simple Circuit Trains, to the current Rich Text.



Hotkeys

Ctrl + Shift + R: Opens/Closes the GUI, when you have a entity selected that supports Backer Names, it will open the GUI with the current Backer Name inside the Editor Textfield.

Ctrl + Shift + B: Sets Backer Name of selected Entity to Rich Text, if Backer Name is supported



Last updated 24.09.19



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